Windows
This guide gets your app ready for the Microsoft Store ↗, which lists your app, installs it for users, and delivers every update you publish. The Store accepts desktop apps in a single format, MSIX ↗: an archive holding your executable, its assets, and a manifest describing the app to Windows.
Prerequisites
Section titled “Prerequisites”Install the Windows SDK ↗.
It comes with makeappx, which builds the package, and makepri, which builds the resource index it needs.
The Manifest
Section titled “The Manifest”An AppxManifest.xml at the root of the package describes it.
This is the smallest one that will do for a Slint app:
<?xml version="1.0" encoding="utf-8"?><Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:uap10="http://schemas.microsoft.com/appx/manifest/uap/windows10/10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap uap10 rescap"> <Identity Name="YourOrganization.YourApp" Publisher="CN=YourOrganization" Version="1.0.0.0" ProcessorArchitecture="x64" /> <Properties> <DisplayName>Your App</DisplayName> <PublisherDisplayName>Your Organization</PublisherDisplayName> <Logo>Assets\StoreLogo.png</Logo> </Properties> <Dependencies> <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" /> </Dependencies> <Resources> <Resource Language="en-us" /> </Resources> <Applications> <Application Id="YourApp" Executable="your-app.exe" uap10:TrustLevel="mediumIL" EntryPoint="Windows.FullTrustApplication" > <uap:VisualElements DisplayName="Your App" Description="What your app does" BackgroundColor="transparent" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" /> </Application> </Applications> <Capabilities> <rescap:Capability Name="runFullTrust" /> </Capabilities></Package>Full Trust
Section titled “Full Trust”A packaged app runs in an app container by default. That’s a sandbox: the app reaches its own storage and whatever the capabilities it declares allow, and nothing else. An app at full trust runs as the user instead, with the same access as an unpackaged program.
Slint apps need full trust. They open the files the user selects, access the GPU to render, and call Win32 APIs, none of which an app container permits.
Three parts of the manifest declare full trust together:
EntryPoint="Windows.FullTrustApplication"marks the app as an ordinary executable rather than a UWP app.uap10:TrustLevel="mediumIL"runs the process as the user.runFullTrustis the capability that permits both. It’s a restricted capability, so it lives in therescapnamespace and Windows lists it to the user.
Asset Paths
Section titled “Asset Paths”Every path in the manifest resolves inside the package, not on your disk.
An asset that isn’t in the layout you hand to makeappx fails validation,
even if it sits next to the manifest in your source tree.
The Visual C++ Runtime
Section titled “The Visual C++ Runtime”On a machine that has never had Visual Studio installed, the app can fail to start with “The code execution cannot proceed because MSVCP140.dll was not found”.
Binaries built with the MSVC toolchain link the C runtime dynamically, and the Skia renderer adds the C++ standard library on top. Both ship with the Visual C++ redistributable ↗, which a clean Windows install doesn’t have.
Declare a dependency on the framework package that carries them, and Windows installs it alongside your app:
<Dependencies> <TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.17763.0" MaxVersionTested="10.0.26100.0" /> <PackageDependency Name="Microsoft.VCLibs.140.00.UWPDesktop" MinVersion="14.0.30704.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" /></Dependencies>Building the Package
Section titled “Building the Package”Assemble a directory holding exactly what the package should contain, then pack it:
# layout/# AppxManifest.xml# your-app.exe# Assets/...
makeappx pack /d layout /p YourApp_1.0.0.0_x64.msix /oThat completes a single architecture. The result is unsigned, as the Store requires, and can’t be installed by hand yet.
Supporting Both x64 and arm64
Section titled “Supporting Both x64 and arm64”Windows on Arm runs x64 binaries through emulation.
A native arm64 build is faster and takes little extra effort.
Build the executable for each architecture,
assemble one layout per architecture with ProcessorArchitecture set accordingly in each manifest,
pack each one, then combine them:
makeappx bundle /d slices /p YourApp_1.0.0.0_arm64_x64.msixbundle /bv 1.0.0.0 /oEverything except ProcessorArchitecture has to be identical between the slices,
which is easiest to guarantee by generating each manifest from one template.
Version Numbers
Section titled “Version Numbers”A package version is four integers between 0 and 65535, and the first can’t be 0. Two further rules apply if you publish to the Store: the fourth field must be 0, and a version can never be reused, even after the package that introduced it is deleted. Test uploads therefore consume real version numbers. See package version numbering ↗ for the details.
The manifest names one file per logo, and Windows selects among variants of that file
by the size required and the context it’s drawn in.
With only the one file, Windows draws the small logo on a plate filled from BackgroundColor,
which is the system accent color when that’s transparent.
A logo with a background of its own then appears as a colored square inside another colored square.
Produce the variants in three steps.
1. Render the small logo at each size Windows uses: 16, 24, 32, 48, and 256.
Name each one with a targetsize qualifier.
2. Add an unplated variant of every size.
These hold the bare mark on transparency, and Windows draws them without a plate:
altform-unplated ↗ on dark taskbars,
altform-lightunplated on light ones.
Assets/Square44x44Logo.png # named in the manifestAssets/Square44x44Logo.targetsize-48.pngAssets/Square44x44Logo.targetsize-48_altform-unplated.png # dark backgroundsAssets/Square44x44Logo.targetsize-48_altform-lightunplated.png # light backgroundsThose suffixes are resource qualifiers ↗:
a . separates the file name from the first qualifier, and _ separates any further ones.
3. Build a resource index, which is what resolves those qualifiers. Without one Windows uses only the file named in the manifest, and the variants are ignored.
makepri createconfig /cf priconfig.xml /dq en-US /omakepri new /pr layout /cf priconfig.xml /of resources.pri /oCopy-Item resources.pri layout\resources.priKeep priconfig.xml outside the layout, otherwise it’s indexed and packaged with everything else.
Signing
Section titled “Signing”The Store re-signs your package with a Microsoft certificate, so leave a package destined for it unsigned. You don’t need a code signing certificate to publish there.
For distribution outside the Store, Windows won’t install a package it doesn’t trust,
and the certificate’s subject has to match Identity/Publisher in your manifest exactly.
See signing a package with SignTool ↗.
Testing Without Signing
Section titled “Testing Without Signing”You don’t need a certificate during development. With Developer Mode ↗ enabled, Windows registers a package directly from a directory:
Add-AppxPackage -Register layout\AppxManifest.xmlThe app appears in the Start menu and runs with its real package identity. That matters for testing: framework dependencies such as the C++ runtime reach the DLL search path only when the app starts through its identity. Remove it again with:
Get-AppxPackage YourOrganization.YourApp | Remove-AppxPackage© 2026 SixtyFPS GmbH